00001 #ifndef PLAYER_H_ 00002 #define PLAYER_H_ 00003 00010 class Player 00011 { 00012 private: 00013 char team[100]; 00014 int id; 00015 float position[3]; 00016 public: 00017 Player(); 00018 void transform(char *team, int id, float myPosition[3], float myRotationMatrix[3][3], float distance, float angle1, float angle2); 00019 char *getTeam(); 00020 int getId(); 00021 float *getPosition(); 00022 }; 00023 00024 #endif /* PLAYER_H_ */