| F | GYR | NextState | See | ||||
Agent | F1L |
| Now |
| ||||
Ax | F1R | Hear |
| T | ||||
| F2L | Hear2 | P | TCPSocket | ||||
B | F2R | HingeJoint | PerceptorSet | Team | ||||
Ball | FixedObject | HingeJoint2 | Player | Team2 | ||||
Beam | ForceResistance2 | HJ | Pm | TeamBehaviour | ||||
Behaviour | FRP |
| Pol | Time | ||||
|
| Id |
|
| ||||
C | G1L | IndividualBehaviour | Response | UDPSocket | ||||
Communication | G1R |
| Rt | Unum | ||||
| G2L | Me |
|
| ||||
EffectorSet | G2R |
| Say | WorldModel | ||||
| GS | N |