WorldModel Class Reference
#include <WorldModel.h>
List of all members.
Detailed Description
Trieda
WorldModel predstavuje model sveta (ihrisko) a umoznuje transformovat data zo sady perceptorov a spatne transformovat data do sady efektorov.
- Author:
- Michal Kvetan
- Version:
- 8.12.11
Constructor & Destructor Documentation
WorldModel::WorldModel |
( |
char * |
team, |
|
|
int |
id, |
|
|
float |
playGroundLength, |
|
|
float |
playGroundWidth, |
|
|
float |
goalWidth, |
|
|
float |
goalHeight | |
|
) |
| | |
Konstruktor WorldModel() inicializuje prvky a vytvori podtriedy, ktore budu potrebne na transformaciu dat zo sady perceptorov a spatnu transformaciu dat do sady efektorov.
- Parameters:
-
| team | - Tim agenta. |
| id | - Cislo agenta. |
| playGroundLength | - Dlzka ihriska. |
| playGroundWidth | - Sirka ihriska. |
| goalWidth | - Sirka brany. |
| goalHeight | - Vyska brany. |
WorldModel::~WorldModel |
( |
|
) |
[virtual] |
Destruktor ~WorldModel() zrusi podtriedy, ktore boli potrebne na transformaciu dat zo sady perceptorov a spatnu transformaciu dat do sady efektorov.
Member Function Documentation
Ball * WorldModel::getBall |
( |
int |
index |
) |
|
Metoda getBall() vrati ukazovatel na pozadovanu videnu loptu.
- Parameters:
-
| index | - Cislo pozadovanej videnej lopty. |
- Returns:
- Ukazovatel na pozadovanu videnu loptu.
int WorldModel::getBallCount |
( |
|
) |
|
Metoda getBallCount() vrati pocet videnych lopt.
- Returns:
- Pocet videnych lopt.
Metoda getFixedObject() vrati ukazovatel na pozadovany pevny objekt.
- Parameters:
-
| index | - Cislo pozadovaneho pevneho objektu. Moze nadobudat hodnoty:
|
- Returns:
- Ukazovatel na pozadovany pevny objekt.
Me * WorldModel::getMe |
( |
|
) |
|
Metoda getMe() vrati ukazovatel na mna.
- Returns:
- Ukazovatel na mna.
Player * WorldModel::getPlayer |
( |
int |
index |
) |
|
Metoda getPlayer() vrati ukazovatel na pozadovaneho videneho hraca.
- Parameters:
-
| index | - Cislo pozadovaneho videneho hraca. |
- Returns:
- Ukazovatel na pozadovaneho videneho hraca.
int WorldModel::getPlayerCount |
( |
|
) |
|
Metoda getPlayerCount() vrati pocet videnych hracov.
- Returns:
- Pocet videnych hracov.
char * WorldModel::getPlayMode |
( |
|
) |
|
float WorldModel::getPlayTime |
( |
|
) |
|
void WorldModel::reverseTransform |
( |
EffectorSet * |
effectorSet |
) |
|
Metoda reverseTransform() spatne transformuje data do sady efektorov.
- Parameters:
-
| effectorSet | - Ukazovatel na sadu efektorov, do ktorej sa spatne transformuju data. |
Metoda transform() transformuje data zo sady perceptorov.
- Parameters:
-
| perceptorSet | - Ukazovatel na sadu perceptorov, z ktorej sa transformuju data. |
The documentation for this class was generated from the following files:
- C:/workspace/Robocup3D/src/main/agent/response/behaviour/WorldModel.h
- C:/workspace/Robocup3D/src/main/agent/response/behaviour/WorldModel.cpp